%0 Journal Article %A Natasha Warner %A James T Teo %T Neurological injury from virtual reality mishap %D 2021 %R 10.1136/bcr-2021-243424 %J BMJ Case Reports %P e243424 %V 14 %N 10 %X Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury. %U https://casereports.bmj.com/content/bmjcr/14/10/e243424.full.pdf